The speaker did
highlight a certain daily blog site, known as “Fat, Ugly, Or Slutty,” in which
crude and harmful comments are thrown at female gamers, and then posted on the
blog. This is a somewhat eye-opening forum of debate in regards to attitudes
towards female gamers, with each being a negative post (usually sexual in
nature). While the blog is effective in portraying the inherent sexism in our
online gaming communities, after the second page or, each post becomes
redundant; there are only so many ways one can read text that merely says at
its core, “I want you to perform sexual favours for me” (now I realise this is
not a common statement, colloquialism or other, I simply wanted to point out
what is said). This blog was also highlighted in an article by female gamer
Elisa Melendez, who is an advocate for female gamers’ rights and is a member of
the Frag Doll Cadettes, an all-female gamer group/clan (the article speaks
about roughly the same concepts and problems that the speaker spoke about). The
speaker is also an advocate for these same rights, though I am not sure if she
is a member of this group as well. Regardless, her presentation I found, among
others, to be lacking highly.
To begin, she was
sure to define a “casual,” and “hard-core,” gamer, in order for the attendees
to further grasp her terminology and ideology. While this was correct in a
general sense, her description and example of a hard-core versus casual GAMES
were incorrect; she stated first person shooters to be hard-core games, even
though the majority of them (especially the popular ones) are indeed casual
games, such as the Call of Duty series. Her justification was that hard-core
games are “inherently difficult,” and that, “they require a lot of time to
master and perfect.” Is that so? Well then I guess then that myself being able
to complete Golden Axe on the Sega Genesis when I was five years old, which
requires just three buttons, and uses only two for 99% of the time, makes it a
casual game? Absolutely not. The definition given is not apt, as many pick-up-and-play
games are indeed hard-core, and they do not require years of mastering.
Furthermore, while many of her assertions and points were indeed apt, they were
all stated with a MAJOR slant on post the sixth generation, and from a
dual-platform perspective.
The speaker
completely dismissed console and games of the past, as well the examples she
gave were only conducive to the Nintendo Wii, and the Microsoft Xbox 360; Sega,
arguably the second biggest console hardware manufacturer ever, wasn’t even hinted
at, let alone mentioned. While that is more a pet peeve from my perspective due
to being a Sega-centric gamer, I still find it unacceptable to dismiss any of
Sony’s consoles or brands. While the session was not inherently bad, there were
many flaws and inconsistencies that could have been corrected. Still, it was
good to hear a female’s perspective on video games, as we males are dominant in
the medium from all aspects.
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